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Theia Matova
Dominance Theory
12
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Posted - 2013.04.08 17:34:00 -
[1] - Quote
I am really sad to see that amarr boats lose launcher slots. Amarr do have drones for omni damage but being too tied to lasers make Amarr BS not good choice to fly. Yes lasers are good for many targets but amarr BS are complete crap against rival faction ships and even their own pirate faction.
In short apart from armageddon changes, I am against of the policy of which are used to base to make these changes.
Please do not make 1 weapon system boats. This makes the EVE experience dull due you cannot customize your boat to fit your skills and your way of flying.
If you could rather minnyfied the other bses so that each BS would would 2-3 slots to choose if you wanted to have cruises or turrets. This would make the ships more omni wise and more interesting to fly. Now you are reducing the fun factor!
Please do not remove launcher slots! From any BS that currently have them!!! |

Theia Matova
Dominance Theory
12
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Posted - 2013.04.08 17:53:00 -
[2] - Quote
Veyer Erastus wrote:I believe such changes are really bad. As a pretty much fresh pilot i already felt amarr ships being not as good as, say, minmatar, cause of armor tanking problems and how much capacitor dependent they are. So, apoc was one BS i was looking forward to, as his cap bonus made it newbie friendly and could be flown without spending a few months for all capacitor related skills. Now it's impossible. I don't believe ammar need a nerf. They need a buff.
Amarr are not and will not be newbie friendly. There are serious issues with cap skill wise. You need way too high cap skills to be able to fly most of ships and still feel happy. PVE wise shield ships are better in many aspects and more easy to train.
This issue should be issued ASAP because it will turn off people from this game. |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.19 11:46:00 -
[3] - Quote
CCP should really consider how stressful it is for capsuleer to train amarr ships. Currently you need V for at least 3 cap related skills to fly amarr ships good (controlled burst, energy management.. ). Also turret power consumption is much making it important for capsuleers to train fitting related skills that help with PWG and weapon system PWG use. I actually see that flying Amarr ships is actually harder to fly after these changes rather than making it easier. Also training time to increase due to energy consumption of guns will increase due loss of launcher slots also PWG need (at least for low skill levels that were/are forced to fit cruise launcher with beams).
Importance of PWG and Cap skills are risen. Yes it will be easier to get DPS with lasers. This means BS ships are more vulnerable for TD and cap neut.
Also changes for geddon seem not very good for me in sense it seems to get OP in PVP, its cheap hull and we will for sure get to see them soon in low / null camps. Its too different for amarr ship line and drones should have been left mostly for gallente.I had rather seen geddon as laser / missile / neut boat that had drone bay for medium drones, rather been Bhaalgorn at Bhaalgorn place and mod bhaalgorn to be the drone version since its pirate hull that should combine different faction technologies.
These changes means that those that liked to have launcher instead of 8th turret get to suffer. The skillpoints we have invested into cruisers / launcher are useless after the change.
I am not fan of odyssey changes, CCP seem to care only about meta game. Caldari gets buffs and it is simply made more difficult for players to start the game because skill level V importance is just emphasized. Consider if people today have 2-3months of patience to train BS while they are blowing their ships up.
I had already few friends trying the game but they turned away mainly because my skill level made too big difference and they felt they would never gain up to my level.
Odyssey is about many changes. For my personal taste for my skills and enjoyment for the game worse. It will also make at least amarr specific capsuleers training time longer. Due to increased PWG and cap use through 8th forced turret. It will make it harder for new players to find enjoyment of the game.
What amarr ships need:
- optional launcher slots similar to minmatar: this gives amarr ships much needed flexibility with cap, PWG and damage type
- less drones: drones are quite good but the reality is that many many people dislike this weapon system because the drone UI is crap, drones are dumb, it takes eternity for drones to apply damage, drones get destroyed and are quite costly
- more PVE flexibility: now tengu/drake/cane are commonly prefered platforms in low sec pve because of their imba range, high damage, and good tank, and good speed
- faster ability to make level IV missions semisafe: cap use and turret tracking vulnerability make amarr ship very vulnerable for PVE early on. Also armor tank is difficult to balance in pve so that its enough.
Amarr ships change into something I do not want to fly. I would like respec when odyssey hits. |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.19 12:27:00 -
[4] - Quote
Nova Satar wrote: Imagine if you had to train all t2 missiles, navigation and all shield tanking skills in addition to your armour and turrets and cap. #minmatar
Minmatar are perfectly fine without armor tank trained. I have flown lot all minmatar BS:ses and all of them shield fit due shield tank is simply easier to reach than armor. In PVE minmatar are stupid to use armor anyway because most of the damage you get to deal with is kinetic and explosive == armor sucks. Also shield tank gives more damage output compared to armor.
I also have not really needed missile systems with minny BS:ses since tempest kicks ass with artys. I actually use the launcher slots to fit rapid standard missile launchers to gain edge over frigates to drop them quick with drones. I have never had problem with minnies having just turret and shield trained so I find this comment really void.
The fact that actually gives minmatar ability to choose between armor or shield and damage type make them very flexible and good in PVE and PVP environment. You should be able to fly against any npc mob type since you can tank against any type of damage and cause very wide variety of damage. |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.19 12:41:00 -
[5] - Quote
Nova Satar wrote: Imagine if you had to train all t2 missiles, navigation and all shield tanking skills in addition to your armour and turrets and cap. #minmatar
Actually thank you for bringing this up.
If you consider the idiocy that we are facing in eve right now. Minmatar and Amarr are at war. You could say that Amarr are more than forced to tank with armor. Armor has sucky kinetic explosive resistance (bad against war faction). Minmatar however are quite flexible and can easily tank with armor giving them superior resistance against amarr.
All amarr ships have little med amount of meds to tank shield, lasers also make it so that you are unable to maintain cap regen for active or passive shield tank.
So Amarr are deeply troubled in terms of flexibility to every other race. Even gallente can easily armor / shield tank. And caldari well. Its enough easy to raise em / thermal damage resistance and get tank that works well for shield oh and missiles? Dynamic damage.
Where is Amarr ship flexibility!! Where is the sense that Amarr have hole in defense agaisnt their arch enemy!?! |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.19 12:52:00 -
[6] - Quote
Pelea Ming wrote:Any race will always have a defense hole against a weapon that can change it's damage type.
Also, as a side note, Caldari BS can be effectively armor tanked if the pilot chooses to do so, it just means giving up the use of damage mods.
I do not think you are reading or understanding. Yes there is a hole.. Minnies just have option and flexibility to choose where they have a hole. Amarr is the only race that is not able to cross fit shield tank. |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.19 13:44:00 -
[7] - Quote
Tonto Auri wrote:Amarr ships have higher Ex/Ki resistance, than most other ships. Especially T2 variants. It's especially stupid easy to omnitank Amarr T2. As well as Minmatar T2. Seems like a draw for me. Lasers are more powerful of a weapon, than most of other weapon in the game. Though, fitting is a concern. As well as cap use. The difference is the alpha strike. Which Amarr don't have. And what makes Minmatar more attractive, in general. To sum it up, Amarr is not supposed to be flexible in first place. They are supposed to be competitive. Which is true for all races. And which needs attention. Not the spherical versatility in the vacuum.
This topic is about t1 hulls. I only brought generic aspect to show that changed that are planned for Amarr make them simply worse and vulnerable. Yes you get more turret damage but that I do not want. |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.19 14:50:00 -
[8] - Quote
Pelea Ming wrote:I don't want an amarr ships that go and do everything every other ship in the game does. If I wanted that, I'd just do more cross training for the other races ships instead (not that I can't already sit in every Amarr, Minnie, and Cald T1 BS or smaller, and all Gall BC or smaller T1 hulls, mind you). Each race has it's own overall flavor, and to destroy that would destroy eve.
I do not think you read or understand still. Every ship has to be in balance in the game because they are ships, they share a function. Yes they can have their charasteristic and so it needs to be! Yet every ship has to be in balance and right now Amarr ships are not.
What comes to caldari ships fit armor tank. Caldari ships can be fit more easily to armor tank due to you have mids for utility and cap. Amarr has sucky mids, weapon system t hat sucks all cap out of active or passive shield tank. Fitting amarr ship with shield is plain bullshit. Yes there are few cases when you want to do that when it makes sense but generally speaking its just stupid.
Caldari are still more flexible than Amarr even yes they do have restrictions. They have completely dynamic damage type. Shield itself can be easily fit 400dps+ for em / therm with reasonable cap stable tank. Do that same with amarr ship while still maintaining damage. You will stumble to realize that you can't since lasers simply don't cut through most types objects. And now amarr simply get more stuck to turrets..
Pelea, you seem to be a troll and I won't reply further to your comments.
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Theia Matova
Dominance Theory
16
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Posted - 2013.04.19 18:21:00 -
[9] - Quote
Pelea Ming wrote:Theia Matova wrote: Pelea, you seem to be a troll and I won't reply further to your comments.
lols, I'm the troll? You can't even 'speak' properly half of whatever you may be trying to make a point of is lost because of your broken english, and when I try to realistically respond to what little point does come across, I'm a troll? Go back and read the entire thread again.
Fine I am surprised CCP does not take forum moderation more serious you already called me several times with offending names plus your corporation name is highly suggestive. Yes I might have a broken sentence but at least I respect other people who give out healthy critisism and who actually care to read what another says before replying to them. |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.22 10:08:00 -
[10] - Quote
Jonas Sukarala wrote: Well clearly even the Tier3 BS are not balanced so by that definition they will all be unbalanced. Hyperion has poor cap for an cap intensive ship Abbadon can't even run its guns for long Maelstrom has poor cap aswell but ASB and projectiles give it a nice non cap using option Rokh has poor cap aswell and very poor mobility which limits its options somewhat.
My guess would be that CCP intended tier 3 BSes to be fleet used. Yet that cannot be quite precise with hyperion or maelstrom since they have active tank bonuses which do not effect incoming external repair. I never flown Rokh but what comes to old Maelstrom and Abaddon I think they both worked quite ok with the cap they had.
If I am right that these boats should have use in fleets. It would be nice that hyperion and maelstrom active repair bonus would be rethought they are nice for solo flying but do not mix that well with fleets I believe.
Yet my point being is that these boats are probably meant to be somehow fleet point either to receive rep from logis or cap from logis. |
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Theia Matova
Dominance Theory
16
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Posted - 2013.04.22 10:10:00 -
[11] - Quote
Regolis wrote:I did wish to make a comment about the whole "teiricide" stuff ...
I've been doing all these Amarr ship tests with max fitting skills, max cap skills, and Amarr BS 5 Realistically with the ability get into these ships with 1 battleship level most newer players getting into them aren't going to have level 5 skills in fitting and cap. I am seriously concerned that though I and a few of the other testers are able to fit them and make them atleast usable that these newer players to Amarr won't be able to. I'm just unsure with the extremely small amount of us actually testing these changes whether someone with level 3 or 4 fitting and cap skills are going to be viable in these ships. I would like to voice my plea for the dev team or the bughunters, if they have the ability and time, to test these ships with lower skills.
Exactly what I was saying earlier.. |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.22 12:48:00 -
[12] - Quote
Pelea Ming wrote:Eli Green wrote:As much as I want an Abaddon with less cap problems, it would look bad with only 6 or 7 turrets (much like the 7 launcher drake).
Hopefully there is a way to resolve this issue while retaining it's ability to look like the pinnacle of Amarr battleship tech. Indeed, and the reduction in turrets is merely one of several good and valid options myself and others have done our best to present in reasonable terms for the Devs. But, tomorrow is Mondy, and they will be returning to work, hopefully they have dedicated themselves several hours to go over these threads and discuss the options among themselves.
Launchers padawan launchers :p they give capacitor regen flexibility plus flexibility in damage type. Also they help use PWG and CPU in more effective manner. Give back optional launcher slots that pilots may choose which weapon type to use. |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.23 15:20:00 -
[13] - Quote
Templar Dane wrote:The hype looks badass on paper now. The raven got another mid.
Hyperion is and will always be wanna be anime spaceship. Caldari ship look crap but hyperion is crap^2 :p And it does not look like gallentean ship at all and could be rather turned into Jove BS that no one sees ever :p |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.24 06:34:00 -
[14] - Quote
Madbuster73 wrote:I JUST LOVE ALL THE CHANGES!
THANKS CCP!! KEEP UP THE GOOD WORK!!!
By seeing this from drunk 'n disorderly member. I see your gank roams almost daily in amarr low sec that makes me wonder if this thumb up comes from that certain ship are now easier to be blown up or if you are celebrating new ewar hull that makes your cowardly gate camps even more powerful.. |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.24 06:46:00 -
[15] - Quote
Regolis wrote:This is a comparison of the lasers and railguns. As you can see from this the Tachyon doesn't equate to anything on the list. I am all for balancing lasers so it would appear one of two things needs to happen first. Either get rid of the tachyon and balance lasers or add the equivalent tachyon sized gun to all the laser class beams. People have been blowing smoke about balance and how unfair it would be to reduce power costs of lasers. This is the current balance on Live servers.
TLDR: Until you get to battleship sized turrets there is parity between Beams and Railguns except for the abusive power costs.
Dropping this into here since you guys stopped talking in the Large Energy Turret thread
I think that weapon system energy cost should balanced between the racial weapon system however. My view would be that CCP should perhaps increase blaster energy consumption. I also oppose the fact that there are completely energy free high slot energy systems. At least reloading if not refiring missile battery or projectile gun should take energy (1gj) this would balance the cap importance between different tanking types and make half of the eves weapon system also more vulnerable for ewar. |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.24 16:15:00 -
[16] - Quote
CCP Rise wrote:Closing the gap between new players and old players in some areas is definitely positive. If you notice that EVE gets to a point where you would rather have less ISK and SP let me know, we'll fix it asap..
Armor resistance phasing reduces cycle time of reactive armor hardeners by 10% and reduces their capacitor use by 5%. This will cause that your reactive armor hardener actually spends 25% more cap at skill level V therefor I would like to reset my skill back to level I. This is idiocy and requires change either to this skill or adding of supportive skill that will reduce this capacitor use by 25% at level V.
Please change because I really wish I had not trained this skill over level I. |

Theia Matova
Dominance Theory
16
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Posted - 2013.04.24 16:25:00 -
[17] - Quote
Meduza13 wrote: Thank you for your answer. I will never win battle on words with you, you are probably are able to make a fool out of me, no problem (your isk/skills comment). My point is you are closing the gap between new players and old players too much. Ofc augoror has other issues, but it doesnt change a fact that t1 ship shouldnt have any (especially that big) advantages over its t2 equivalent, and armor tanked race shouldnt have less armor slots than others - but sure, it me probably making oversimplified conclusions.
Meduza your view is very narrow. We have huge issue in eve about attracting new players and stick them. Your comparison between repper amount of different ships complete leave out tank, cap lasting, speed.. Auguror has become better yes but those changes has been needed due to t1 logis being utterly useless. And dont forget that capital and t2 balancig hasnt come to pass.
I am not surprised that this comes from anti social person that lives with people that multi box up to 5 accounts. Having no clue what is fair or balanced. Go go pussies. |

Theia Matova
Dominance Theory
18
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Posted - 2013.04.25 08:29:00 -
[18] - Quote
Crash Lander wrote:@CCP Rise In my post I pointed out how I think the tracking bonus in exchange for the cap bonus is not a good trade: I think that removing the cap bonus was right thing to do. This is because if we continue to have ship with gun cap use reduction they will never be in balance with other ship. This bonus is endurance bonus and should have no purpose in brawls. I find tracking bonus way more appealing. I tried new apoc in duality and it ran like dream also hitting frigs easily with pulses so no complaining there.
So in overall I believe this is a good change it will help CCP to actually balance either ship cap or lasers so that it will be better for us all. |

Theia Matova
Dominance Theory
18
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Posted - 2013.04.25 09:52:00 -
[19] - Quote
Very well said @Onslaughtor very well said. Could not put it better together myself.
Ships themselves are ok, those things that Amarr ships themselves need improvement to are:
Gun system cap useI think that lasers should be bring more close to other gun system cap use. This could be done in several ways, either raising cap use for all other weapon systems and bringing them closer to lasers (in inclusions balacing every ship cap of course) Or simply bringing laser cap use down.
In relation to cap use cap boosters need improvement is several areas1) Amarr ships have few medium slots, if amarr ship needs to use cap injector for PVP fit 1 injector should be enough. There was earlier post in this thread that pointed out that you would need to have 2 injectors to keep amarr ship running in PVP. 2) Cap injector charge size, currently if you want to use cap injector you can have very few charges with you. So injector is very few minute solution for cap issue. Cap injectors need change to charges so that we can either carry more of them with us or that one charge lasts more uses. (Perhaps introduce ammo/charge bay to ships? that only can include these charges?)
Training time to use cap hungry beastsSince Apoc and Abaddon become laser only boats (no optional launcher slots anymore), importance of capacitor related skills grow. In my own experience to fly Abaddon with 1 launcher with beams (I know its not very good but with mediocore skills beams are better than pulses because optimal range and so on) helping cap use you need at least controlled bursts V, Energy Systems Operation V, Energy Management IV or V. Since we lose the launcher you also lose flexibility that the launcher gives balancing power grid and CPU. I am very worried for new player experience becomes worse with these tier removing. That you can fly the ships faster only cause issue that you will have problem with the support skills related to that particular ship. Making eve very bad experience flying these ships early on.
Beam laser system is obsoleteI do not see that you are making it any better weapon system with the announced changes. Pulses are way better weapon system. They get almost same damage as beams for almost same range when you fit BS right. I am not sure if Amarrs even need second line of guns. Perhaps pulses should be only weapon system and we simple would change the burn point of lasers with crystals.
Personal opinion about geddon is that even the changes are good, Geddon hull looks like battleship/gunship and does not look like drone boat. I had rather seen Geddon as lets say "t1" Bhaalgorn / brawler that would not get such bonus to neut range but rather strength making it better brawler, guarding its use of today and giving it also new purpose as neut boat. I see why geddon flyers are angry. And CCP should have consider this more through when introducing this change. If this new Geddon is introduced you should either change the design, or introduce a new amarr hull not to take away anything that exists. I would really much like to see T1 battleship Khanid missile boat that we really miss too. |

Theia Matova
Dominance Theory
19
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Posted - 2013.04.25 14:38:00 -
[20] - Quote
Kagura Nikon wrote:The thing that makes apoc and abaddon look bad is the stupidity of Attack BC. They can fit 8 1400mm or 8 Tachyons... and that is STUPID. Attack BC need a huge nerf or battleships will enver be useful again.
@Kagura, I also feel dislike for attack BCs they give much better hull for certain activities that BS are since BS are sluggish and more costly and yes attack BC can fit guns better. I think this could be however compensated by raising attack BCs to t2 hulls. Increasing their cost. So the higher damage, range and mobility would be justified by cost. ((Yes, I know that most PVPers. Will raise finger for me for suggesting this.))
However what I do not agree with you is that BS should be able to fit 8 turrets just because some other ship type can. I do feel that BS should actually give more damage out than attack BCs that they gain more use over attack BCs but I would rather have say 6 turret slots and 2 highs for either launchers or simply utility like tractor and salvager. I feel very sad that so few ships have utility highs they are very useful in low sec. This gives some minny hulls unfair advantage over many other ship hulls in this. So I would rather vote for damage bonus to balance damage output + give 5-6 turrets and leave 2 highs for utility.
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Theia Matova
Dominance Theory
19
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Posted - 2013.04.25 15:01:00 -
[21] - Quote
Kagura Nikon wrote:And do not dare to bring PVE into a balance discussion. The game is focused on PVP and balance is paramaunt on PVP, on PVE balance is less than secondary.. its just a frivolity !
If you are not pirate PVE defines your ability to cover losses. Yes if you are part of big alliance or corp you might have certain other means to cover losses but for many single players PVE is the biggest or only money source.
This assumption is very vague. Its truth that PVP does stand big meaning in but it doesn't totally shadow PVE. Even you are PVPer you need to gain access jump clone stations (gain rep) and do some other PVE activities to actually come by in PVP. Even the faction mods you fit to gain advantage over others are from PVE source. So you could even claim that PVE extends to PVP. Also EVEs PVP is mostly about ganking either site doers or missions runners or ganking industrials. Which I personally really hate. Yes there should be risk but PVP should not be about ganking weaker ships than you. It should be competition and fair fighting.
So when you consider that EVE is simply PVP game you are bullshitting yourself the devs and every friend around you. PVE balance is important due to the fact that it determines the speed you can compensate losses.
Null game is only fraction of the game. I know that many people spend time in low, high and wormholes.
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Theia Matova
Dominance Theory
19
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Posted - 2013.04.25 16:55:00 -
[22] - Quote
Kagura Nikon wrote:And do not dare to bring PVE into a balance discussion. The game is focused on PVP and balance is paramaunt on PVP, on PVE balance is less than secondary.. its just a frivolity !
Kagura Nikon wrote: You fail to realize what I meant. Of course PVE need to exist. But if you loose 3% on your PVE capability.. you are just loosing a few million isk per hour. If a PVP ship looses 3% of its capabilit.. that may be the difference between survival and catastrofic failure.. between being an useful ship and useless ship.
That is why I say balance for PVE is a frivolity. Balance should always worry FIRST on PVP, because there the consequences are amplified.
If you would read what you say yourself you could perhaps understand why you are taken as ravaging lunatic. You have a point but you bring it with such extreme I cannot support it. |

Theia Matova
Dominance Theory
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Posted - 2013.04.25 19:38:00 -
[23] - Quote
Provence Tristram wrote:Disgusted with the changes to the Armageddon. This is *the* classic Amarr gunship, and it's forced to become a neut-drone hull? The Apoc is the boat that actually looks like a drone ship -- not the friggin' Geddon.
I had the same thought of apoc hull. All those holes in the armor actually make it look like civilian ship over combat one.. |

Theia Matova
Dominance Theory
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Posted - 2013.04.25 21:06:00 -
[24] - Quote
Kagura Nikon wrote: Truth is independent of how its expressed. I am not here to make bunny happy friends. I am here to point why balance is MUCH MUCH more important on PVP than on PVE.
The truth is that the ships won't ever be in balance in PVP. Ship design is made so that the resistances and are inbalance. And its more of rock-scissor-paper game where amarr is the most predictable one because amarr has zero-zip versatility. T1 hulls spew em-thermal, and suck kinetic explosive. Yes em/thermal damage is more than with other races but we pay the price of being most predictable ship race. So everyone can either flee when they don't feel secure about that setting or when they feel secure they can easily kill you.
If you want PVP balance vote for Amarr ship versatility and fact that Amarr need drones AND launchers not just raw lasers. Amarr also need either buff to native T1 kinetic explosive or easy way to shift native resistances from EM / thermal armor to kinetic explosive because otherwise amarr ships will be always too easy to predict and find the right rock-paper-scissor.
Amarr and most PVP do not mix with current design and it won't change until the design changes. |

Theia Matova
Dominance Theory
21
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Posted - 2013.04.25 21:31:00 -
[25] - Quote
Theia Matova wrote:Kagura Nikon wrote: Truth is independent of how its expressed. I am not here to make bunny happy friends. I am here to point why balance is MUCH MUCH more important on PVP than on PVE.
The truth is that the ships won't ever be in balance in PVP. Ship design is made so that the resistances and are inbalance. And its more of rock-scissor-paper game where amarr is the most predictable one because amarr has zero-zip versatility. T1 hulls spew em-thermal, and suck kinetic explosive. Yes em/thermal damage is more than with other races but we pay the price of being most predictable ship race. So everyone can either flee when they don't feel secure about that setting or when they feel secure they can easily kill you. If you want PVP balance vote for Amarr ship versatility and fact that Amarr need drones AND launchers not just raw lasers. Amarr also need either buff to native T1 kinetic explosive or easy way to shift native resistances from EM / thermal armor to kinetic explosive because otherwise amarr ships will be always too easy to predict and find the right rock-paper-scissor. Amarr and most PVP do not mix with current design and it won't change until the design changes.
Including to this fact amarr is the only race ship that is vulnerable for every EW type. Yes it true that we are strong against ECM and dampening. But where caldari can be immune to TD and neut. Soon Winmatar can do the same since they gain their first missile boat that even gets bonus to explosive radius. Including to that I would say that Amarr is one of the most vulnerable race for TD at least I get the feeling when I run missions and get TD to hell. Included neut just makes it worse.
If you want PVP superiority fly winmatar, whose guns don't eat energy. Whose damage type is very dynamic. Who can tank either shield or armor, therefor being very unpredictable. You fly against winmatar and you can't ever be sure what you exactly get.
Gallente can get really nut solo dual omni rep fits with nice dps, with drones they gain versatility in damage. I also find that kinetic is the best damage in general since in most fits kinetic happens to be the most weak so blasters eat most of the tanks.
Caldari is a mixed basket tengu is good, also drake. But they lose good big ships. Yet I find shield more flexible in tanking damage types, and the fact that caldari deal pure kientic with missiles or any damage type they wish.
And well Amarr? Cap hog, armor tank hole stuck, laser stuck race that gets worse and worse since our versatily is stripped away. Amarr have hole every corner. Yes lasers make the most damage but I would change that to more versatile damage and tank. |

Theia Matova
Dominance Theory
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Posted - 2013.04.25 21:57:00 -
[26] - Quote
Bouh Revetoile wrote:Theia Matova wrote:And well Amarr? Cap hog, armor tank hole stuck, laser stuck race that gets worse and worse since our versatily is stripped away. Amarr have hole every corner. Yes lasers make the most damage but I would change that to more versatile damage and tank. So in fact you want a minmatar/caldari/gallente hull (pick the one you like) with a golden hull and its weapons looking like lasers ? Or is it only another races ships but with amarr racial skills ?
:p do you think I fly amarr in pvp? *laughs* |

Theia Matova
Dominance Theory
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Posted - 2013.04.25 23:31:00 -
[27] - Quote
Guys I seriously understand why you are angry but unconstructive mayhem does not help anyone. Don't forget that CCP has working hours and they are not working today anymore. There is lot of input outside iceland work hours and you cannot expect them to reply over the night as well. CCP Rise did message the thread today. Yes I am not happy either but before raging at least wait for tomorrow that he has chance to even read the feedback that he has got so far.
Please try to be more constructive and don't mock others nor CCP employees. Yes I am unhappy too but if they do not change things all we can do is to either change play style or stop playing. Making more rage mails don't help anyone in filtering the messages. |

Theia Matova
Dominance Theory
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Posted - 2013.04.25 23:36:00 -
[28] - Quote
Provence Tristram wrote:Theia Matova wrote:Guys I seriously understand why you are angry but unconstructive mayhem does not help anyone. I have yet to see unconstructive mayhem. Sorry. Perhaps it only looks like unconstructive mayhem if you disagree with it.
I wasn't necessarily referring to your last post. Some seem to really wait for blood and don't really even understand that they have work hours. Actually your last post was constructive. But not all of them were. Anyway I just hope everyone can wait for today when CCP actually have chance to reply the flood of messages. |

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Posted - 2013.04.26 00:28:00 -
[29] - Quote
I can understand hate for drones but amarr need damage dynamic weapon system to have serious stand in pvp and also in PVE. I do not favor drones, in fact I had rather seen old khanid type missile hull rather. Lasers are sadly broken concept that won't work alone unless they figure out damage module that modifies laser damage to make also kinetic / explosive.
And I do agree with many that geddon was not the best hull choice but the truth is that if it had been abaddon or apocalypse someone else had whined. What CCP should do is to separate the geddon changes to another hull. To not to take away anything old away and rather introduce new that way.
I am still looking forward for the new geddon even I am not very happy how it turned out to be. I liked the new prophecy but well I have different standing point to drones that most amarr flyers. I am cross trained to many weapon systems after all. |

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Posted - 2013.04.26 00:46:00 -
[30] - Quote
Naso Aya wrote:Regolis wrote:Well .. if it was meant to be a larger Prophecy it should have used the Abaddon hull .. but I don't want to get into that argument again.
I don't understand why they don't just introduce it as a T1 Khanid hull using the Abaddon and be done with it.
Omen -> Armageddon Prophecy -> Abaddon
I mean doesn't the Prophecy have the resist bonus with the drone bonus?
Also, why DOESN'T the Harbinger have a cousin?
Erhm I feel that apoc kinda is, since harpy has always been full laser boat. But thats just my feeling :p
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Posted - 2013.05.06 23:04:00 -
[31] - Quote
Nariya Kentaya wrote: they wont change the domi, because they want the AMARR to have the vamp/neut/missile+lasers/drone boat.
What is silly that Typhoon was just stripped out of multi spec because they wanted to drop training time for it and now we have old Typhoon as Amarr. Its like they just moved the issue to another race and be happy with it. Go go Winnies win the day! Other ideas Bounty contracts |

Theia Matova
Dominance Theory
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Posted - 2013.05.06 23:09:00 -
[32] - Quote
kcab wrote: For me, the 'Geddon always was more like a Tempeste (attack BS). If CCP is going to change it, Amarr won't have a BS in this role.
Amarr should have slow ship like Abaddon but we also need at least one bit faster ship. And yes Geddon had fitted that role perfectly. Apocalypse is just hull that overlaps with Oracle as sniper platform and Oracle does it way better anyway at least if you look for alpha.
Anyways rest in peace BSes go go ABCs and NBCs and winnies!! Other ideas Bounty contracts |

Theia Matova
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Posted - 2013.05.07 11:12:00 -
[33] - Quote
I think most do agree that Amarr should have slow ships probably the slowest ship even. Yet it does not mean that EVERY ship should be so. I am cross trained pilot and I am tired to see all the comments about slow amarr ships that are always traps. Very weak solo capability because the ships are just BRICKS.
Amarr should have BRICK/S but do not reduce whole Amarr empire to a BRICK. Amarr desperately needs flexibility and yes also mobility to at least some ships.
I think CCP has serious issue what comes to balance mids cap use and utility. For example for Amarr ship if you chose to fit propulsion module to mid it can often mean you lose -20% cap module or cap injector. If you fit MWD included to this you get cap size reduction that nukes your regen even more. Included to that your cap regen is completely nerfed by fitting MWD the freaking thing eats the rest of the cap that is left with the guns.
The issue was not so big if cap injectors would actually work but right now they are seriously broken concept. They consume charges way too rapidly (its not long term solution) its possible to even run out charges in one fight! It seems that its possible for Amarr ships to even out run the cap booster kicks.
Plus to that personally I think Amarrs need to be able to cross fit shields for shield fleets. You could also keep Amarr solid armor tank race but Amarrs then would need way to flex resistances between em/thermal/kinetic/explosion more efficiently. We got module that shifts resistances thanks CCP but sadly this is not enough! I do not want Amarrs to be the king or overpowered race but with all the limitations and vulnerabilities Amarr ships have its just so so so so sad. Other ideas Bounty contracts |

Theia Matova
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Posted - 2013.05.07 11:38:00 -
[34] - Quote
Zhephell wrote: But for me the problem is that no one is reading our opinions, i don't see CC Rise, it is funny to saw that he improved really fast the gallente BS, but is ignoring amarrian BS that have much more issues now. CCP ll annoy all amarrian players that use BS: 1st the armageddon that was used a lot much change all it's fitting, and that's something new, because Fozzie in many balances take the example of the armageddon and the abaddon to do ships like the tormrntor and the punisher, and some months ago everyone was saying that the armageddon would be fine like it was. The new roll is good but it ll annoy a lot of people, that roll should be done by a new BS in a future not by the geddon. But for me the best that did CCP Rise ( Troll Rise for his amarrian friends) is the new Apoc, yes the apoc hadn't a good EHP as a PVP ship, and had a poor DPD for a BS, a much useless dps that the oracle. The only that was fine was it's stability, being good for PVE and having more fitting options, now it the same but with cap isues.... Well done CCP Rise, im sure that the team that is doing the new Apoc design http://i.imgur.com/5A9w99u.jpg will be very happy to see that this ship ll be useless because of you, and all those CCPs that don't read our posts. Well done!! they must make you an statue, like Arcturus Mengsk, well a little bigger and with more gold ll be better for you  Personally, I don't like what CCP is doing now, the gallente is being now the heroes of this game, i saw favoritism, i don't know if it is a commercial strategy or what, but finish doing a broken faction like the gallentes OP in many cases, is a bad balance. Amarr and caldari BS must be good choices too, not only the rohk and the abaddon, and they ll have a nerf now. Many gallente players that wan't to win the 70% of the battles can said that with a 5% resistance bonus in the abaddon, it can use a nice active tank, that can be like the hyperion active tank, but an abaddon with lasers and an active tanke has as many cap issues. So an active abaddon ll be a joke, the hyperion with a new utility high slot using a neut, and an other low slot ll be better that an active tank abaddon allways. (o wait, it has more drones now too.. )  I know i wrote a long post, but i ll leave that game, if CCP plan is to nerf my ships and that i have to change my fittings or improve other BS skills and buy others BS to be competitive, they have done a mistake, i don't waste my time and my money to have to start again with other BS, so i leave, and if they don't have at last the dignity to read your posts i recommend you to do the same at least some months. In my case i don't think i ll return if they continue doing what they are doing, i ll wait to play the Star Citizen when it ll be finished.
Sorry for long quote usually don't do it.. Anyway to get to the point. I do agree with you on most parts.
However I would not speak about gallentes being the favorite. If you look at whole winmatar ship line and t1 hull kill mails over whole eve history you will probably end up in conclusion that rust buckets are the favorite.
I also would not put all blame on CCP Rise. He has his part yes but its CCPs standing as corporation what I am so sad about. CCP Rise is really good PVP and roam pilot who enjoyed lot of his EVE time in small t1 ship hulls. It had made more sense to put him on for example faction ships. Because thats what he is good at. Now we got real disaster in most BS lines and build cost. Its clear that CCP Rise does not favor BS size ships I do not know his experiences that much but did he ever really fly them?
I would also remind that BS ships are the only ship hull size that actually benefit from tiers.
- training time new pilots need a easyish BS to train into to get started in their EVE career
- PVP pilot and New pilots need CHEAP platform to start with
- We need fleet and meta game BS for every race
- I also believe that every race should have also ewar hull but this should not come in sacrificing other good ships!
Odyssey is not a failure there are nice and good changes but what is currently happening to BS just makes me cry. Thank you CCP! Other ideas Bounty contracts |

Theia Matova
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Posted - 2013.05.07 15:30:00 -
[35] - Quote
Nariya Kentaya wrote: Amarr doesnt need to be minmatarded, we dont need to "ross fit for shields", were an armor race.
the only issue we ever had was cap, not our speed, the speed could be rectified EASILY if we were allowed to fit a prop mod. the ONLY thing CCP would have had to change to balance Amarr ships compared to everyone else, would be to increase our cap and cap regen SIGNIFICANTLY.
Thats completely different topic yet since you brought it up.
Amarr needs flexibility in resistance. Also Amarr ships should not be left out from fleets that specialize to shields. Yes they should not be best but they should not be excluded. This same goes for Caldari. Caldari ships should not be left out from armor fleets. They should not be the best armor tank ships but they should be able to do that job.
Amarr also needs either flexibility in damage type (drones or launchers) or new game mechanic that enables lasers and hybrids pierce through the resistance type they deal raw DPS is bad it does solve part of the issue but causes others. I hope for the later. Since lasers are iconic Amarr weapon system. Third option would be actually re minnify Amarr ship giving them optinal launcher slots that you could use to gain different damage types.
Those are facts it might not fit your view about Amarr but to get the races truly in balance we need these changes.
What comes to fitting mods for speed. Those mods take away either damage mod or tank mod. Included they also take away trivial things like cargo hold, structure or give signature radius. CCP cannot add low slots to Amarr ships because if they would give us more low slots we would be able to either make impossible tank or over DPS. So it does make bit of sense that you lose tank when fitting these stats but with Amarr ships you can easily gimp yourself with other aspect. What I refered to was that Geddon could be basically attack BS that could have little faster speed in comparison to regular Amarr ships. But attack BS concept will never work because of fucky cap of Amarr ships. Plus Geddon is a lost cause now.
Cap is also an issue especially in PVP where Amarr lack mids to fit proper cap capacity / regen since every mid mod we fit is basically out from cap regen. If CCP would give bigger cap pool and little bit more regen we could probably be able to use some of those slots to something useful.
All in all this all comes down to ship versatily. Amarr have really really little versatility well (excluding the new Geddon which is not Amarr boat..) Amarrs will need to flex one of those things is to get proper cap that we can actually use those precious mid slots to something else that keep our ship just not to shutdown.
Other ideas Bounty contracts |

Theia Matova
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Posted - 2013.05.07 22:54:00 -
[36] - Quote
Jill Antaris wrote:Most of his older vids are nearly exclusively done in the geddon and abaddon. Most of them where done before the QR expansion where the BS class where more useful as solo/small gang pvp ships(more speed, 90% webs, pretty soft nano targets, no TEs and therefore a lot less range on smaller hulls etc.). You can watch one right here: http://www.youtube.com/watch?v=E2psM6BC3Jo&pxtry=1
Thanks Jills. I only knew he flied ABCs and other smaller ships. Haven't looked into so old vids. Other ideas Bounty contracts |

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Posted - 2013.05.08 01:22:00 -
[37] - Quote
Little Dragon Khamez wrote: What you are suggesting amounts to homogenization, the consensus across the thread is that homogenization is bad and racial strengths and differences are good. The amarr also have a tradition of fleet doctrines that are very inflexible, but alledgly work, and work well. All we want is for amarr ships to work as CCP keep on telling us how they work.
I don't mind flying a brick, but it needs to be able to tank well and to project power to make up for being a large immobile brick.
People mean very many things with homogenization. I do not mean that every ship should be the same no. Nor that every ship should have every same capability. If you read what I said I said Amarrs should have BRICK/S but not every ship should be a brick. Apocalypse funnily is this but honestly I think its more of a joke than real effort. If you want speed and damage and sniper platform you go for oracle because its better.
Also I suggest way for lasers able to over come the fact that lasers are stuck to em/thermal by adding resistance piercing which is not same as shooting missiles or using drones or causing versatile damage. It would drive same purpose but in different manner. New Geddon is versatile damage type but really its a puke. Geddon hull doesn't look at all like a drone boat. This weird mix of missiles and drones both which makes Geddon completely cap free on weapon system btw. I know that its probably OP as it is but I do not care about that. Its simply a puke and a mistake. If they wanted to make a ewar hull they should have added a new hull or take Apoc rather but then someone else had whined. So only real way to go had been a new hull.
What comes to versatility tank. Amarr ships are we too predictable for resistance vulnerability. This seriously sucks. Again I suggest other type of mechanism how we could be able to shift resistances more easily so that Amarr hulls would not be as dumb and easy to predict. And yes Amarrs should have at least one hull that is capable of shield tanking that we keep see also Amarr brown/gold in shield fleets too.
Unlike most people that whine that Amarr BSes should be able to fit 8 tachyons I am against that. We should be able to get decent DPS with 6-7 turrets and leave the last slot/s for utility. I also like that you can fit exactly 7 Tachys save one for utility and still have decent DPS. Beams are generally better yes but Tachys are ok. Now geddon is the only hull that will get real utility highs.
Amarrs are vulnerable to almost all ewar, no versatile in damage type or tank. Amarr needs more flexibility. Lasers needs to be adjusted in damage/cap consumption/armor penetration. And we need utility high.
And no I do not want to fly Minny eventually I do but I do not want to because I loved Amarr ship design since I joined. I cannot stand gun noises or the crude look of other races ships. Ironically I tried to avoid drones by changing from gallente -> minny -> amarr and now Amarr got drone boats I also loved that Amarr had launchers in their ships but seems those are now history. Its weird that Minnies have been free for quite a time and their ships still look as if it they were made of scrap metal, gallente ship look like flying tumors and caldari ships are just shoe boxes.
The irony of all this is that I will most likely end up flying Geddon.. a drone platform that I wanted to avoid. Since its the only one that does not have serious cap issues. Anyway you got me CCP! Can't avoid flying drone boat now  Other ideas Bounty contracts |

Theia Matova
Dominance Theory
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Posted - 2013.05.08 08:55:00 -
[38] - Quote
Tonto Auri wrote: 5 or 10 seconds is not advantage, it's a loss of DPS for anyone else. And we're not talking about swtitching from MF to Gleam. Yeah, go guess, there's people who know how to actually use lasers, and not just fit MF and wonder, why they can't kill anything.
Lets say you are gate camping and you have spy in the system before the camp. You are flying arty fleet and see amarr ship enter the gate. Depending on how many jumps there are can have up to 3-5 minutes to change your ammo and your alpha will be all the more nightmare. Yes reloading in middle of the foght is loss of DPS. Changing ammo in advance = god fire.
Plus even with lasers the cycle lags very often for me that it goes over the cycle up to 1-2s anyway. So we have reload time its called lag. Other ideas Bounty contracts |

Theia Matova
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Posted - 2013.05.08 13:11:00 -
[39] - Quote
Bouh Revetoile wrote:[ Facts. Tell me more about them please : Hyperion : Capacitor (amount / recharge rate / cap per second: 7200 / 1250s / 5,76
Apocalypse : Capacitor (amount / recharge rate / recharge per second) : 7000(-500) / 1002s(-152s) / 6.99 (+.49)
This is 3% more cap (like a cheap implant) for 25% less regen time. Facts, yes. Something a lot of people here completely ignore.
Apocalypse is one ship and here is more about it.
Fact about Apocalypse ? its a flying turd. Why fly apoc when you have ABC that is cheaper (this fact cannot be emphasized more since CCP decided to raise BS build cost!!), faster, smaller sig superior DPS and does the same job? What purpose does Apoc have? Its a flying turd nothing more nothing less. Even pre Odyssey PVE Apoc could not tank everything with 4x res modules and 1 repper. Abaddon did better, with limited range but better DPS.
Apocalypse is degrading obsolete sniper platform. Attack BS term itself is a joke. ABC is what is now. Yes, ABC can't work in every situation where BS can but the fact is that ABCs have come permanently and taking more space from BS.
The fact is that 2013 and Odyssey is blooming time for BCs. Year of the battlecruiser. Other ideas Bounty contracts |

Theia Matova
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Posted - 2013.05.08 13:28:00 -
[40] - Quote
Ironic thing about apocalypse is that the updated model looks more militarized / tanky ship that Abaddon is. Yes the model looks good but the look does not simply go with its durability or purpose.
So good job on the look, yet thank you for not holding hands with the graphics and purpose of the ships. Other ideas Bounty contracts |
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Theia Matova
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Posted - 2013.05.08 14:13:00 -
[41] - Quote
Avald Midular wrote: Even without ABC's, the Apoc is a mess. CCP Rise claims he wants to open them up to more beam usage yet gives them no increased fitting to account for it and that tracking bonus should haunt every snipers dreams.
Well honestly I would think 8 tachy would be bit OP if you could fit them with ease they are not same as other beams after all. That you have to sacrifice EHP to fit 8 is fine but that simply makes Apocalypse and Oracle to getting closer. So they are almost the same ship in almost same ship size. So basically if you want to make Apocalypse good DPS sniper platform it will have more EHP than oracle it will be slower sig won't change, worse signature resolution?. You might squeeze more DPS out of it if you really fit it good perhaps but it just becomes worse than oracle with other aspects. Oracle is the same. If you fit it for armor you need to sacrifice damage, mobility, probably range too. So they overlap -_-
I like Tachys are touchy subject.They allow you to fit 'ok' DPS to with 7 leaving one slot for utility high. But yes its bit ironic that does sniper platform need utility high? Beams and Apoc is simply broken. Other ideas Bounty contracts |

Theia Matova
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Posted - 2013.05.08 14:25:00 -
[42] - Quote
Meghel wrote:Armageddon has a very nice bonus. You say dumb? Yes, Large Neuts have a Long Range. And now you get 50% extra.And you are complaining?  The new Armageddon is amazing. Much better then the former Neutralizing/Vamp Dominix.
Stop right there. Dominix is a Gallente ship do not bring that into discussion. Amarrs did not used t o have drone boats before just recently. Geddon looks OP to be honest and it will be for sure flown a lot and blown up a lot. But it does not mean its heart and spirit of AMARR. You just compared it to Gallente ship. This is whats wrong with Geddon. You could as well print it Gallente. Yes people would probably be whining about range about the range bonus on Gallente but Gallentes had rejoiced. Now CCP introduces drone platform to Amarr that means that some older Amarr pilots have to cross train drones.
Oh sorry I forgot its also better off with missiles than lasers. Again cross training of skills.
PLUS Geddons hull does not look at all like drone ship! It does not have hangars. Other ideas Bounty contracts |

Theia Matova
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Posted - 2013.05.08 17:36:00 -
[43] - Quote
Pelea Ming wrote: Indeed, and a number of us have tried to address the devs on this and the Abaddon's never-ending cap issues, someone (albeit badly) even tried addressing it during a Q&A session at fanfest, the Devs have made it abundantly clear they just don't give a rat's ass.
Actually I see several people posting on forums today that seem to be alt of developer. Quite a few. So I guess they are just trying to save their faces in this fiasco.. Other ideas Bounty contracts |

Theia Matova
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Posted - 2013.05.08 18:36:00 -
[44] - Quote
Nariya Kentaya wrote: Yeah, right, maybe it'll hurt gallente because of their active tanks, but im sorry, the geddon's neuts wont make ANYTHING "yours to destroy" unless its an active-tank caldari ship or another amarr ship. it might hurt gallente, but they still have majority drone ships, and now that they have the only 8-lowslot battleships, they will be easier to tank up, meaning they WILL survive long enough for their drones to give you a thrashing.
face it, the only practical application the new geddon has is fighting other amarrian ships, and thast stupid, why would a race use a ship thats only good against its own? if you want a neut/drone style ship so specifically tailored to screwing with amarr, make it minnie.
the tempest sure looks like a neut/drone boat, might even look just as much like one as the geddon, who agrees?
Good post. Keep it up. Wanted to make the same but I have already given up.
Amarr are simply vulnerable of everything and being bricks. Its like Amarr ships were designed to be ganked. Slow predictable, tons of vulnerabilities. Yelling out "shoot me shoot me" in space. Other ideas Bounty contracts |

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Posted - 2013.05.08 19:27:00 -
[45] - Quote
I am playing on Duality and Geddon as expected seems really good ship. However I have a question which I would like CCP to answer.
Old Typhoon that we have in tranquility has long training time due to drones / missiles / guns. It got removed in Odyssey. Why is same type of ship introduced to Amarr? Isn't that like just shifting the issue to another race?
Geddon is versatile but I still don't see why you make the same mistake again? Why Amarr has to be the the trash can? Other ideas Bounty contracts |

Theia Matova
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Posted - 2013.05.08 19:50:00 -
[46] - Quote
TehCloud wrote: To get the DPS out of a typhoon you had to skill T2 Large Projectiles AND T2 Torps AND Drones.
The Armageddon should be compared to the Dominix if at all. Droneboat that does not have to rely on weapons to do the job. The Energy Neutralizing thing is a nice one though, you can do the same you did with a Domi so far, but more effective.
To deal damage you need Drones and Lasers. Or just Drones. You don't have to crosstrain the weapon system of a completely different race.
You can easily squeeze about 50% of more damage from the high slot weapon system if not more. When you fit guns and launchers so even Geddon has drone bonus its the same deal.
Neuting is nice but I rather seen Geddon as t1 Bhaalgorn. And rather' Geddonized' old Bhally since its pirate BS after all it had made sense to have it with drones. So lasers and neut/vamp. Not neut and missiles and drones.
The Geddon is good boat but its same mistake done again. Even its good it simply makes me sad to fly it. It reminds me of the old phoon. Other ideas Bounty contracts |

Theia Matova
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Posted - 2013.05.08 20:01:00 -
[47] - Quote
LuisWu wrote:BTW its good to see devs are reading the thread.
I am not sure if its good to see since they seem to ignore other posts and simply laugh and joke about people who sincerely think there are problems in Amarr ships. As there truly are.
Amarr are like cheese. They have punch of holes and taste good. It seems the devs want to keep Amarr that way. Other ideas Bounty contracts |

Theia Matova
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Posted - 2013.05.08 20:02:00 -
[48] - Quote
Avald Midular wrote: Even if you find the Geddon good now, is it really so good that it had to be revamped from an already good ship and now takes up 1/3 of an altogether weaker lineup? Amarr desperately needed a low-SP, entry level ship useful in missions and we got 3 extremely niche ships, well 2 niche ships and the Apoc being worthless (not exaggerating, please describe an "oh I must have an Apoc" situation).
Agreed and signed. Other ideas Bounty contracts |

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Posted - 2013.05.08 20:20:00 -
[49] - Quote
Apostrof Ahashion wrote:TehCloud wrote: To deal damage you need Drones and Lasers. Or just Drones. You don't have to crosstrain the weapon system of a completely different race.
You do realize that no one, absolutely no one, uses lasers on hulls with no bonus?
And shall I also remind you that people stick projectile weapon systems on Amarr boats that have laser bonuses. Seems this is even preferred for some alliances/corps. Other ideas Bounty contracts |

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Posted - 2013.05.08 21:22:00 -
[50] - Quote
Pelea Ming wrote: Quite awhile ago I and several others tried suggesting to the Devs about dropping the Abaddon down to a 7 or even 6 turret boat with some good numbers to show it was more then feasible, some also tried suggesting (mostly) reasonable suggestions to fix it's cap issues by buffing it's cap, and I even (with numbers) tried also suggesting some buffs to cap rechargers that would also b reasonable. Absolutely no response from the Devs of any sort.
Are you so sure?
Quote:Cap disadvantage of the Abaddon is intended, and the Apocalypse have the best cap of all BS.
I repeat Amarr ships are like cheese, full of holes and taste good. As the developers intend them to be. Other ideas Bounty contracts |
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Theia Matova
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Posted - 2013.05.08 21:35:00 -
[51] - Quote
Ashlar Vellum wrote:Meghel wrote: I really love your posts. Quite fun to read them :)
Oh you are too kind, thank you. Meghel wrote:Thank you, I am happy that you saw the light. So you are bringing Dc's now into the equation? Perfectly fine with me. The Mega has less armor but more Hull The Apoc has more Armor, less hull. Now, I do know that Real Men Hull Tank, but if we step outside of lala land and come to Eve-Reality, I think we can agree that the point is NOT to hull tank if we can avoid it.  Sorry, but are you saying that in Eve-Reality people don't fit DC on their ships. Ok I got it, Mega with DC is from lala land, also all other fits that use DC are from lala land too. Oh snap does that mean ... all Kil2's fits were from lala land  , oh no his Talos fit is from lala land too. Garmon's Talos fit is from lala land, his Zealot fit is from lala land. I think you should start a thread about "DC is from lala land or how to save your lows" it will shatter some minds. So, yeah I do see light, but that is probably that shroom soup I ate for dinner. Meghel wrote: Neutralizers, vamps. It would be silly not to use the bonus the ship has. I am sure you will be flying around using 5 unbonussed lazers of course. I will be interested to see how that works out.
Of course I will, cause like I wrote before: lasers do not use cap at all and can change damage type in a heartbeat. So yeah, lasers. Ok, you will fit all 7 highs with neuts/vamps, what size of neuts are we talking about heavy, medium, small? Meghel wrote:Hehe, doesnt matter. If it is T1 or T2 I never knew the Dragoon was a disaster or that T2 somehow invalidates your assertion :)  Keep em coming mate, you are hilarious :) Oh really, you never knew. Now I just feel bad for telling you this then. There is this top secret dev blog that you never knew about. Probably no one knew about it(so don't feel bad for not knowing), cause no one linked it in this thread, not even once. And in this dev blog there is this graph that show how awesome Dragoon really is. 
@Meghel and @Ashlar Vellum
I am not very amused by your behaviour. Actually if CCP as entity lets you to go on this stupid theatre. And don't start forum controlling I promise to you that both my accounts die. And that my characters fly into bit space so deep that they never come out of there. If you are devs this is really immature and disrespectful behaviour. If you are a player you give the idea that you might be dev even you do not say it it seems rather obvious.
So CCP do you let such idiocy continue and people mock the community how is it?
Other ideas Bounty contracts |

Theia Matova
Dominance Theory
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Posted - 2013.05.08 22:07:00 -
[52] - Quote
Ashlar Vellum wrote:Theia Matova wrote:@Meghel and @Ashlar Vellum
I am not very amused by your behaviour. Actually if CCP as entity lets you to go on this stupid theatre. And don't start forum controlling I promise to you that both my accounts die. And that my characters fly into bit space so deep that they never come out of there. If you are devs this is really immature and disrespectful behaviour. If you are a player you give the idea that you might be dev even you do not say it it seems rather obvious.
So CCP do you let such idiocy continue and people mock the community, how is it? Sorry, what kind of behaviour are you talking about . That is first. and second: "If you are a player you give the idea that you might be dev even you do not say it it seems rather obvious." where did you get that idea? 
@Ashlar Vellum I do not care to answer those questions. I am sure that I am not the only one.
@CCP start answering the questions with developer accounts and address the issues.
Other ideas Bounty contracts |

Theia Matova
Dominance Theory
92
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Posted - 2013.05.08 23:36:00 -
[53] - Quote
I haven't fitted Geddon that intensively but maybe you are looking it from the wrong angle? I mean does it really need lasers and missiles to go with the neuts? Why I made it such fuzz about it is that Geddon really is a drone boat. Yet you can buff the damage output quite intensively if you do fit missiles. Not sure about lasers but since everyone complain about PWG I guess those won't fit.
I am on Sisi just trying to fit the new NBCs but I have to give geddon another look. Other ideas Bounty contracts |

Theia Matova
Dominance Theory
92
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Posted - 2013.05.09 01:16:00 -
[54] - Quote
I just flied navy Harbinger at sisi and for first feel it feels exactly like BS. Its really slow. Same cap issues. It only has 6L so it gives bit limit to fitting tank and DPS. Yet it has 5 highs and the skin looks nice. I did not get as high DPS out of it with my skills as I hoped or range.
If you liked old Geddon then you might like Navy Harbinger it has slight resemblance.
Yet these ships heavily over lap existing BS hulls and make them more obsolete.  Other ideas Bounty contracts |

Theia Matova
Dominance Theory
92
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Posted - 2013.05.09 01:23:00 -
[55] - Quote
Ashlar Vellum wrote:Theia Matova wrote:I haven't fitted Geddon that intensively but maybe you are looking it from the wrong angle? I mean does it really need lasers and missiles to go with the neuts? Why I made it such fuzz about it is that Geddon really is a drone boat. Yet you can buff the damage output quite intensively if you do fit missiles. Not sure about lasers but since everyone complain about PWG I guess those won't fit.
I am on Sisi just trying to fit the new NBCs but I have to give geddon another look. Hells bells, lasers are you serious?!  No one will fit lasers on GedDomi, if people will fit weapons it would be projectiles or rockets.
I am not saying its probably working or good concept but tachys could work. But not other lasers. Tachys gain bit more damage than other lasers. Yet you probably can't fit tachys if everyone complain about PWG.
Its sad that we get nice bonuses for lasers on some ship hulls and seems that the consesus for amarr weapon system being projectiles. Abaddon lacks the range / cap for lasers and geddon is not simply worth it. Making apocalypse only viable laser platform but even it is over matched by oracle.  Other ideas Bounty contracts |

Theia Matova
Dominance Theory
94
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Posted - 2013.05.09 13:20:00 -
[56] - Quote
Apostrof Ahashion wrote: Apocalypse is useless. Compared to the Abaddon it will almost always do inferior damage, its optimal bonus is almost always wasted and it has much worse base stats. No one will use it over Abaddon.
Hmm I dont think Apocalypses bonuses but it does have issues. And yes Abddon will be preferred.
Every hull size has base purpose. Frigates are extremely fast and agile. Cruisers are quite balanced in terms of speed EHP. BCes are also flexible ships that have higher EHP. Battleships are about EHP they are the most durable sub capital type.
My point being each hull size having their own trait speed or EHP.
So if BS main trait is durability shouldnt abaddon and apocalypse EHP and tank be almost the same that these ships can be in balance?
Apocalypses bonuses help it to hit small ships I think that is great role for BS.
However how the roles were divided for BSes I do not agree. Attack battleship is a joke as term. We have battlecruiser now we get navy battcruisers that have similar EHP to BSes. So in my eyes if there is ABS role its already taken by BC hulls.
I think apocalypses bonuses fit good to many situation. It can hit in situation when Abaddon is missing BUT for the BSes to be in balance or making this BC and BS nonesense to make any sense Abaddon and apocalypse EHP and tank has to balance out.
I hate to say it since I love Abaddon but the resistance mod is OP and it will make other BSes remain in shadow in the amarr BS ship line. Other ideas Bounty contracts |

Theia Matova
Dominance Theory
108
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Posted - 2013.05.18 14:01:00 -
[57] - Quote
Bouh Revetoile wrote:Samas Sarum wrote:Yes I have with every weapon system except blasters and drones are by far the slowest isk/hour. Maybe you were better at it than I was but I didn't find it very fun due to the micromanagement and having to replace so many drones. Having that option be the Amarr's "mission option" isn't really fair since the average pilot probably isn't skilling up the drone route over lasers to begin with, then they're handed a drone/missile boat with a neut bonus. So, in fact, you prefer lasers, regardless of anything else. That don't mean amarr pilots who like drones shouldn't have anything don't you think ?
I started the game as Gallente. But changed ships because I wanted to avoid using drones. If player wants to use drones then they should play Gallente because they have really good hulls for that.
Amarr needs such versatility as drones that I do admit they give Amarr cap free and versatile damage. But yet bringing drones to Amarr was not such good idea in general. Especially not how geddon was introduced. It adds also missiles as major weapon system to geddon.
Now when 2 armor tanked race have drone boats they can be easily compared and said "this side has super drone boat". This leaves moral dilemma. Gallente are drone king race. Why should Amarr ever have better or even equal drone boat?
Sorry CCP but I am very disappointed for you to bring such hull to Amarr. All in all it seems this boat line was simply brought to evade problems with lasers and not fix the real source of the problem but introduce new. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Theia Matova
Dominance Theory
109
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Posted - 2013.05.18 14:34:00 -
[58] - Quote
Bouh Revetoile wrote:Samas Sarum wrote:I think it's perfectly fair to call it unfair, the few Amarr pilots who train drone/missiles as new pilots now have an option sure but the other 95% of new Amarr now don't. Those few already had an option and it was called the Gallente, I agree with you there. The Apoc/Abaddon are fine once you can Scorch it, but try and mission fit an active tank with mega-beams with non-Level 5 fitting skills and make sure there aren't any guns in the house.
They can do lvl4 missions with the Abaddon or Apocalypse. If *you* can't, you are bad, it's that simple. I know it, because I diid it when I was a noob, and I was far from good.
Those laucher slots were really useful. I used them to balance PWG and CPU use. Also to gain tiny bit of ewar guard. I know its very little but the fact that one of your highs does not take cap nor get tracking distrupted.. Also to have even little more damage versatility.. It all helped. Other discussions: Racial systems balancing and homogenization Bounty contracts |

Theia Matova
Dominance Theory
110
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Posted - 2013.05.18 15:17:00 -
[59] - Quote
ExAstra wrote: But from everything I've heard in this thread, it sounds like the issue is more with lasers in general, as opposed to the Amarrian ships? (although I will agree the Abaddon could use a bit of a cap regen buff)
When it comes to missions its also about the ships and yes also lasers. I know many do not agree with me but I was really happy with optional launchers in the ship hulls As I already stated it gave flexibility in fitting (reduced PWG -> more CPU intensive), reduced cap use, not vulnerable to tracking distruption, and damage versatile. Taking this option away was really big shock to me. I had liked to see more missile slots for Amarr because they really provide Amarr ships with flexibility they need.
What is also so silly is that virtually all races can go cap immune tank with some hulls with passive shield tanking. Every race except Amarr has also at least one weapon system that is cap free. This makes Amarr too vulnerable to their own EWAR in comparison. We have problem with TD because lets face it you can't really counter NPC TD, there is easily 2-6 TD ships in one wave so you just can't. Countering CAP neut is possible but its very difficult with all fitting reqs. In comparison Caldari can easily push 1-2 sensor backups to counter ECM. For Gallente its more difficult but still possible. Minmatar in the other hand even don't have serious EWAR that really bothers you at all. In comparison Minmatar all flexible in damage type, tank, usually the ships are easy to fit so you can counter ECM/dampening when you want.
So the problem is that Amarr ships don't flex they are vulnerable almost anything, their fitting with current rules is very challenging. You could basically counter one EWAR type you would need to drop more than other races need to do in comparison. TD is nearly uncounterable. Yes thanks to new Geddon we now have 2 weapon systems that do not get hit by it but that does not fix the problem. Just makes lasers more obsolete they already are. Other discussions: Racial systems balancing and homogenization Bounty contracts |
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